This is from the monk boards:
This information has been scattered around a few threads, Here is a consolidated list of what to expect from Underfoot *(It's all subject to change as we're still in Beta)
Combat Agility 29-33
Combat Stability 29-33
General Sturdiness 11-15
Mystical Attuning 8-12
Mystical Shield 1
Burst of Power 13-14
Enhanced Aggression 21-25
Extended Ingenuity 5
Finishing Blow 19-21
Weapon Affinity 7
Crippling Strike 13-15
Eye Gouge 13-15
Five Point Palm 4
Hastened Mend 7-8
Hastened Purification of the Body 7-9
Kick Mastery 16-18
Punch Mastery 16-18
Staff Block 4-6
Stunning Kick 13-15
Technique of Master Wu 9-11
Zan Fi's Whistle 4-6
The following are new:
Agile Feet 1-3 (1% chance per rank to resist spells that have a root or snare component.
Extended Impenetrable Discipline 1 (increases the disc part of Impen by 1 tick)
Hastened Defensive Poses 1-3 (reduces the reuse timer on Whirlwind/Voiddance Discipline by two minute per rank *note* Impen is still on same timer as Whirl/void*)
Hastened Destructive Force 1-3 (5 min off Destructive Force reuse per rank)
Hastened Stunning Kick 1-3 (5 seconds off Stunning Kick re-use for 15 sec re-use)
Infusion of Thunder 1 ( SEE BELOW )
Quickfoot 1-3 ( SEE BELOW)
Tactical Mastery 1-3 (extra strikethough, I never got the chance to parse this.)
Twinproc 1-3 ( gives a chance to twincast a proc from weapon, or a proc from a poison type spell )
*Infusion of Thunder* is the selling point of the expansion for monks, I don't really know the exact details of it right now, but I promise you it's beyond amazing. It is currently a 10 min re-use activated aa, that goes into the song window. for 30 seconds you get a chance to proc a 1150-1500 dmg Proc, that can Crit. While Infusion of Thunder is running Monks will also get a 110% dmg mod to weapon skills.
*Quickfoot* is currently being re-worked due to stacking issues with Heel of Kanji.
Drunken Monkey Style, Flinch, and Vigorous Shuriken share a timer with Chrono Projection, and each have 30 second re-uses as of right now.
Flinch: Gives you 2 ticks of blocking all incoming melee, followed by a 1 min duration debuff on yourself that gives you a 50% decrease in melee mitigation
Drunken Monkey Style: This one was just re-worked,
for 48 seconds it will add extra damage per hit < like Zan Fi > and you'll get a buff in the song window that will add extra damage per hit to certain special attacks. It cycles between Flying Kick -> Tiger Claw -> Kick -> Eagle Strike. After Eagle Strike it's over.
The exact amounts of damage for DMS per hit are as followed :
1HB/HTH - 62/72/83
2HB - 124/144/166
Specials - 395/462/529
Vigorous Shuriken: 6 sec re-use nuke type thing that does more damage the further away from the target you are. I am not sure of the timers on this. The damage isn't very spectacular, this would mostly project to be a great pulling tool, despite it's short range, but it will add some dps as well for sure.
H2H weapons are getting a bigger then normal jump in ratios for the expansion. They introduced Rogue only daggers with higher then usual ratios. So in order to keep our ratio advantage, all of our h2h weapons were made better.
BP click: The BP click for Underfoot is much better this time. It doesn't have any stacking issues as previous ones before. It grants you a buff that will proc a 950 damage nuke a certain amount of times. The nuke can crit.
This seems to be a promising expansion for monks, looking forward to it. Lots of great aa's, and even the discs look like they could be very nice.